Sunday, April 26, 2026

Our First Hymn of Reason!

Destroyer of Delusions (my friend Khalid) made us a hymn of reason in a slow phonk style!




Lyrics:
There's a better way.
Take my hand, I'll show you how.
Take my hand friend, I'll show you the way.
The way is broad, no more tears now.

No fear of what lies ahead.
No fire, no storm.
Rest your weary head.
The reaper isn't for you, he's here for only corn.

There's no angry man in the sky.
There's no glory but to be remembered well.
Nobody will go to Jannah and Elysium was a lie.
Nobody goes to Gehenna, Jigoku, or Hell.

Thought and Memory are not ravens, but Symbolic Immortality.
Right and wrong are not determined by a god or spirit.
They are from the thoughts and memory of humanity.
Ethical Hedonism, personal and communal, you need not fear it.
Within the sage old advice, lays the Principle of Reciprocity.
Neo-Luddism and Expressive Humanism round it out.
If there was ever a god who was perfect,
then why is our system of ethics better?
Why is god's morality less than our ethics?
Become an Autoarchist, and lose the fetters.

There's no angry man in the sky.
There's no glory but to be remembered well.
Nobody will go to Jannah and Elysium was a lie.
Nobody goes to Gehenna, Jigoku, or Hell.

Saturday, April 25, 2026

The 5 Laws and 2 Theses of Autoarchy and the Method of Philosophical Expansion

 The 5 Laws and 2 Theses of Autoarchy and the Method of Philosophical Expansion


The 5 Laws of Autoarchy


1. The Principle of Reciprocity

a. To do unto others as you wish be done unto you

b. to not do to others as you do not wish done unto you

c. to respond proportionately to harm inflicted upon you d. the motivator can be pragmatism or empathy and it doesn't matter which, because reciprocity is a universal rule for healthy boundaries and relationships


2. Ethical Hedonism

a. To seek pleasure and goodness for ourselves and others 

b. To avoid pain, suffering, and preventable demise for ourselves and others 

c. to seek that which is meaningful and useful 

d. to avoid that which is meaningless or useless


3. Neo-Luddism

a. To seek ethical advancement of humanity in the arts and sciences; in a human-centered way rather than by profit motive. 

b. to seek fulfillment and happiness over wealth

c. to protect our communities from exploitation by the wealthy

d. to seek the worldwide abolition of the slave trade

e. to protect traditional crafts, trades, and skills from being pushed into extinction by competition from factory produced goods and clankers

f. to love that which is beautiful in its imperfection because of the touch of human hands


4. Expressive Humanism

a. To recognize that there is no greater authority or absolute truth beyond the laws of nature

b. to recognize that there is no enforcer of right and wrong beyond humanity itself.

c. to value humanity for its 4 great characteristics of: curiosity, creativity, intellect, and potential

d. that the greatest form of worship of the human spirit lies in immersive fantasy LARP and building something that will outlast the people who built it.


5. Symbolic Immortality

a. To recognize that the great achievement of the individual is to be remembered fondly after they have died

b. to recognize that there is no afterlife except in the memories of others.



The 2 Theses of Autoarchy


  1. The Stoned Ape Hypothesis (Modified)
    The original hypothesis was modeled by a very blazed psychonaut and isn't really viable. BUT, we operate with a modified and more reasonable version of this hypothesis, which is that ancient people and hominids did consume psychedelics, and altered states of consciousness are useful in overcoming some of the challenges of life and building culture. So while we don't think it made our brains bigger per se, it did lead to mostly positive changes on down the line, and we should keep the good effects rolling. That ceremonial use of psychedelics or hormones does improve our mental health and community stability. And we view these ceremonial uses as essential for our mental health and the building of our socio-cultural identity, in line with the second thesis. 


  1. Theory of Evolutionary Psychology

This explains the "why" of people being the way they are and how it helped us survive in the past, and also what roles in society are suitable for us today. People with autism are really good at their specialty. It's basically how come there was always this one guy or gal in the village who was really good at something and did that so well that they were valued by their community despite being kind of hard to talk to. It explains why we dance. It explains why adhd people thrive as hunter-gatherers. It explains why cluster B personalities make excellent soldiers and surgeons. It explains food preferences. It explains why we have religion and why neurotypicals and cluster c personalities tend to be happier with it. It is kind of a cohesive theory of everything when it comes to human behavior. 



Method of Philosophical Expansion


So, being an ex-muslim and currently a western philosopher and bootstrapped sociologist, I have set this system of expansion up on a hybrid of past systems with the goal of being a way to expand the philosophical framework and flesh out particulars without creating a hierarchical leadership position or restricting the freedom of thought. (It was heckin hard to do.) 


 So, the direct democracy approach is what I personally favor for determining the majority and minority opinion status of a given idea. These are set up to function like Shari'a, where you have some broad general rules and vibes that can be applied to anything, And then you compare the circumstances and context of a problem to these laws to issue a fatwa (ruling) concerning the fiqh (more specific ethically derived rules for that situation). 


However, Autoarchy has no framework for a scholarly vocation like how Islam has the 'ulema ('alim singular), and it is instead worked out by debate and consensus polling. All members are assumed to possess intelligence and agency. And the positions on a topic are voted for to make a majority opinion and minority opinion which is recorded for future reference in a given congregation. Every congregation is expected to use the 5 laws, but to develop their own fiqh based on their circumstances and context. Rulings may be followed or disregarded at will, it only expands the philosophy and its reference material. You may choose to use past majority or minority positions to bolster new solutions, as precedent. And that is why both are recorded, with notation on the percentage of the vote recorded to show how the concept was received by the congregation and the record of the debate itself so that it can be reviewed for errors or interesting parts afterwards. 


Example

There's no set punishment for doing anything outside of the rulings, and I advise against punishing people for anything. It is far better, if you find something to be disagreeable, to recommend proportional response. No harm, no foul. If someone doesn't understand that they did something that is considered wrong, it is unlikely that they will understand why they were punished either. Of course, protect yourself, but, if it's not hurting anything, leave it be. Now, if there is a harm done, reparations and rehabilitation are the goal generally. In line with Law 1 (a, b, and c), and Law 2 (b, c, and d). See how that works? State your case, reference the parts of the law that pertains to it. If there is a disagreement, then you debate it. Easy. 


Autoarchist Flavor Packets - For a Quick Start to your Congregation

 Autoarchist Flavor Packets

Premade Flavor Packets for a Quick Start


The flavor text samples below are to assist in creating the flavor of the congregation and in writing the allegorical mythology and crafting your own rituals, holidays, phrasing, etc… of meaning to your community. You can use them as-is, change them to suit your needs or use them as a template to create your own flavor. But, when gathered, everyone should stay in character and play it straight for the best fantasy immersion experience. It's like the SCA kinda. A way to decompress and be different for a while. Explore the context. Do not mistake the flavor text for reality. 


Flavor Packet #1

Reverse Isekai'ed Adventurer's Guild Operating as a Secret Society on Earth and biding their time until their people are reincarnated back to their home world.

Flavortext: Our heroes were defeated by the demon lord who used a spell of reincarnation to banish the hero's party and the army of adventurers to this world which has no magicules in its environment, preventing us from using magic to return. Being born into this new world with the old world still in our hearts, we don't fit in with others. So we strive to maintain the values of Autoarchy and our skills as adventurers so that someday we can return to our original world and will not have weakened at all. In the meantime, we maintain our traditions and way of life in secret, so that the broader native society of this world will not try to use us for evil ends. And we try to collect others like us so that our secret identity may be kept in solidarity, and none will forget or be left behind. We pretend to simply be LARPers as this is a common hobby of this world, and that is a sufficient smokescreen for us while we keep our skills sharp. But we have also registered as a religious organization since we are maintaining our world's religion and way of life. 


Our Religion of Autoarchy has 1 God, and this God Has 4 Avatars. The God is made up of the collective spirit of all sapient beings: humans, beastfolk, elves, dwarves, dragons, dragonborne, orcs, and so on. The Avatars are the personifications of the 4 most important attributes of that God: Creativity, Curiosity, Intellect, and Potential. We call them  SkΓΆpunargleΓ°i, Forvitni, Vit, and  MΓΆguleiki. 


Some of the Summoned Heroes must have come to our world from this one, since our terminology in religion and philosophy seems to be very similar to what scholars here refer to as "Old Norse". 


We often find that those mistreated by this world for intense focus on a single subject and differences in communication are actually reincarnations from our world. Many of them even create stories or games in similitude to our homeworld. So being a safe space for them is a task here, along with helping them remember who they are. 


Flavor Packet #2

Solarpunk Permaculture-Pilled Witch and Wizard Order

The Order of the Bumble Bee is a peaceful rural sect of witches and wizards who enjoy chaotic acts of gardening and permaculture, and the zero waste movement. They seem to have a slight obsession with farm-to-table sourdough pizza, slowfoods, and decorating things with found objects and spontaneous applications of color in everything. They tend to challenge themselves to talk in poetic verse and alliteration as a practice of giving themselves pause before expressing a thought. When confronted by rude outsiders, this poetic way of talking causes the opponent psychological damage. Be nice to the order of the bumble bee, or be stung right in the ego by their brutally honest rhymes. They look like hippies, they are mostly fluff, but that fluff hides a stinger packed with venom. 



Flavor Packet #3

Cyberpunk-Styled Time Travelers here to prevent Earth from becoming A Dystopic Corporate Hellscape

These guys enjoy weekend raves, techwear, gaming, stuff with animal ears, and bespoke jailbroken tech… They refer to the god of Autoarchy as "lain" and its avatars as "neko" (curiosity), "brain" (intellect), "organic" (creativity), and "seed" (potential). "organic" is the opposite of generative tech which is called "clanker". Everything important is written or spoken in their slang and jargon to keep the ever watchful scrapers from copying their ideas and reading their feelings.


Friday, April 24, 2026

Resources for Those Overcoming Religious Trauma

 Resources for Those Overcoming Religious Trauma


Compiled for the Context of Autoarchist Community Support Meetings


H.G. Roberts

https://youtu.be/jVa-ZcpH8V4?si=MwXBiURV0TGLupSH


No-Nonsense Spirituality / Britt Hartley

https://youtube.com/@nononsensespirituality?si=O_C2a8fWJb_RdhwW


Genetically Modified Skeptic

https://youtube.com/@geneticallymodifiedskeptic?si=vYr8SEu3tTf3ihAw


LGBTQIA representation in Religious texts (so you can tell the accuser in your head it's being dumb)
https://sacred-texts.com/lgbt/index.htm 


Early Skeptic Texts:
https://sacred-texts.com/aor/index.htm

https://sacred-texts.com/phi/index.htm


Autoarchist Community Templates

Autoarchist Community Templates

A Modular Roadmap to 

Starting your Own Community


The way to start a church or religious organization in a given region or town will vary considerably. In my location, they are required to be built on the corporate model with a board, a president, and members as shareholders. All the religious orgs in my region are like this, mosques, churches, sikh gurdwaras,  and buddhist temples alike, even though this way of organizing isn't really part of their traditions. On the bright side, it is very easy to start one, you just have to submit a fact book and some organizational documents to the state government, and boom, you have a church. 


Now, the earlier pamphlet Via de Autoarchus gave an overview on the philosophical underpinning of Autoarchy, but it's not one of the documents you give the government. So, as each individual community is different by design, you must write your own together with your community. You got this, I believe in you. 


Now, I mentioned the other pamphlet, and I do recommend you read it first, because I'm going to refer to it here. But, this is a series of templates that help you write your government documents and style your community based on your local preferences and conditions. While the other pamphlet is a compass, this is a pamphlet on how to draw your own map. Autoarchism is nothing if not a philosophy of self directed creativity. 


So, to meet government requirements, you may have to either register Autoarchy as its own religion, or as a sect or school of an established tradition. In Muslim Majority nations, this could be considered a Sufi Order (work it out with an expert and be heckin careful). In Europe or the Former colonies of Britain, you can register it as its own religion with some difficulty. In America specifically, where I live, it varies by state and city. So, while it's easy in the western states, some eastern areas may hassle you to explain your affiliation with prior philosophical or religious organizations. In that case, where the government wants to know your lineage, you can say that Autoarchism is a type of Expressive Humanism. Because, that's basically what it is. They may ask you to define your practices and beliefs in a certain way, and individual communities are welcome to change this, but it's gonna be asked in theist terms, and you need to answer it as though it works like that for the sake of legal legitimacy to get approved. Like how you have to pretend to have love of a company and their work as a motivation to get a job, when really you just gotta pay rent. The church approval board is typically the same way. They're not supposed to reject applications for being out of alignment with their subjective beliefs, but they often do. Having previously been to mosque board meetings, there is heinous fuckery in the approval process if the government doesn't like you.


So, here's how you explain what you might get asked while being both honest and within the realm of acceptable answers:


Deity - some jurisdictions require a religious organization to have a clearly identified deity concept. We "worship" 4 things: Human Potential, Human Creativity, Human Curiosity, and Human Intellect. So, 4 "gods" if you will. Though when drawing up your documents, you may find it useful to give them names in accordance with your flavoring. More on the flavoring later.


Creed - most jurisdictions require a creed that determines who is or is not part of your religion based on who believes in it. Your creed in your individual community should be your own, and line up with your flavoring, but in a general sense, Autoarchists believe in the 5 laws of good conduct and the rulings derived from them, the 4 "gods" mentioned above, and in the two psychological theses (stoned ape hypothesis and the study of Evolutionary Psychology). How your community flavors this is up to you. And you can add things to it so long as it doesn't contradict the 5 laws.


They will possibly want clarification on the 5 laws, so here they are:


The 5 Laws of Autoarchy

1. The Principle of Reciprocity
a. To do unto others as you wish be done unto you
b. to not do to others as you do not wish done unto you
c. to respond proportionately to harm inflicted upon you d. the motivator can be pragmatism or empathy and it doesn't matter which, because reciprocity is a universal rule for healthy boundaries and relationships


2. Ethical Hedonism
a. To seek pleasure and goodness for ourselves and others 
b. To avoid pain, suffering, and preventable demise for ourselves and others 
c. to seek that which is meaningful and useful 
d. to avoid that which is meaningless or useless


3. Neo-Luddism
a. To seek ethical advancement of humanity in the arts and sciences; in a human-centered way rather than by profit motive. 
b. to seek fulfillment and happiness over wealth
c. to protect our communities from exploitation by the wealthy
d. to seek the worldwide abolition of the slave trade
e. to protect traditional crafts, trades, and skills from being pushed into extinction by competition from factory produced goods and clankers
f. to love that which is beautiful in its imperfection because of the touch of human hands


4. Atheistic Humanism
a. To recognize that there is no greater authority or absolute truth beyond the laws of nature and no enforcer of right and wrong beyond humanity itself.
b. to value humanity for its 4 great characteristics of: curiosity, creativity, intellect, and potential

5. Symbolic Immortality
a. To recognize that the great achievement of the individual is to be remembered fondly after they have died
b. to recognize that there is no afterlife except in the memories of others.

 

We have no universal sacred scripture, but each community should compile their own religious rulings in a binder based on the 5 laws and questions that arise. The community should gather its initiated members and hold a council to determine the question at hand by logically sound debate and record the argument and results in the binder in an appropriate heading for the topic. Different communities will have different needs. This can be used by members as a reference for future ethical questions.


Styling/ Flavor


This is a super important part of practice. BUT, it very much depends on where you live and who is part of your community in the beginning. I only have experience in America, and can only provide advice for Americans in this vein. But, perhaps you can get some good ideas from it if you live elsewhere. 


Cultural Flavoring - So, you live in an ethnic enclave and most of your members are from one ethnic group. And you can use that ethnicity and its language and mythology or stories to flavor your group's identity. Say for example, that you live in the ChoTokyo neighborhood of Los Angeles. Obviously, there's mostly Japanese-Americans there. You could give it a broadly Japanese religious flavor, or go the "we live in an anime" route. It's totally up to you. But the flavor or aesthetic would be dictated by that ethnic background. So, services might include kagura dances or shugendo-style fire-walking, or whatever. Or you might pretend to be anime ninjas. It literally doesn't matter what you pick as long as it means something to your starting members and can provide a cohesive framework and identity, even if it is fantasy or a creative anachronism. Your ceremonial attire would be from that framework, your rituals, your entheogens, your oaths, your holidays, etc… 


But more often than not, you will be a mixed group. So:


High Fantasy Flavoring - draw from Tolkein or D&D or whatever Isekai anime you've watched. You can be a village of reverse Isekai people living on earth. It doesn't really matter per se… Maybe your board of directors is the Hero's party? Maybe you're the adventurer's guild and you guys are hardcore into LARP. Your resident furry or kemonomimi can be a beastfolk, maybe there's elves and dwarves? Cosplay as your own persona and do magic battles or whatever. It's up to you. It's just a fun way to get into a different headspace as a group. Maybe you have a tavern in your guild hall, or one down the street that fits the theme? Archery competitions? Fencing? Maybe you build a "dungeon" in the woods and party up to explore it? 


Low Fantasy Flavoring - this is when the fantasy element exists within the real world, like Harry Potter for example. Or most vampire stories. Or magical girls. You get the idea. There's some kind of magic, or paranormal thing afoot, and your plucky band of nerds deals with it. Most religions kinda fall in this category, so it's understandable if you want to avoid it.


Scifi Flavoring - woot, luxury gay space communism… Uh, Star Trek, Star Gate SG1, a significant chunk of Anime, and so on. This is basically optimistic futurism.  Magic is replaced with technology. Not sure if hdg is optimism or pessimism… 


Cyberpunk Flavoring - Pessimistic futurism, with a bold fashion sense and lots of entheogens and uh, electronic music.


Secret Society Flavoring - Can go oldschool like the masons or new school like a trade union. Technically, a lot of gangs work like this. Secret handshakes, drops, spy shit… you get the idea. Just, I don't recommend doing anything illegal, and don't look sus, or you'll get raided. 


Witchy Flavoring - Exactly what it sounds like. You know the type. Gothy witchy attire, sigils, cats, cauldrons, candles, tea…. creepy art. A mysterious row of jars. It's a whole vibe. 


Post Apocalyptic Mutant Biker Zombies - Think, Mad Max, The Postman, Water World, Kowloon Walled City, Desert Punk. This works really well in the Southwestern US or a rural part of nowhere. Members might build rat rod custom vehicles, or do homesteading, or build a 1:1 of 1960s Kowloon in a canyon in Utah. Maybe you guys like playing RUST as a clan?  


Whatever flavor of LARP you pick, its linguistic markers, fashion sense, lifestyle, and its vision of reality gets mapped onto the Autoarchist beliefs to make your specific community uniquely yours. The nonsense and theatrics of harmful religions are replaced with your whimsy, subculture, ethnic culture, or fandom, and from this map and compass set, you derive your norms, bylaws, and organizational structure, your titles, your rituals, your own way of being as a community or tribe with others. To be the master of your destiny, and live out those fantasies you would have to wait until you die to experience in other religions. Go have fun in the now, so you can die without regrets. Go build something cool. 


Thursday, April 23, 2026

Via de Autoarchus - A Religion for Anarchist Atheist Nerds

 Via de Autoarchus - Way of Self-Rule

The Nature of Religion



Religions, Philosophies, Political Ideologies, Nations, Militaries, and Criminal Organizations are all basically the same thing. They are tribes of people who are united by something other than kinship. In fact, they are the frameworks for identity and worldview built by people with a need to belong to a tribe, who do not belong to a tribe in the pre-modern sense. So they make one. Religions surround Gods, And that is what they hold in common. And they bolster the sense of community with shared stories, shared rituals, holidays, and so on. And this is a religion in the legal sense, but not in the traditional sense. Because this religion has no recognition whatsoever of the divine, the supernatural, or the spiritual. It is wholly rational, pragmatic, human-needs centered. It is the Via de Autoarchus, the Way of Self Rule. That is, a path of autonomy and self regulation, by which one might live a good and moral life, have a community, and improve their lot in life, without the need for any of the traumatic or emotional baggage that religions usually include as part of the deal. There is no god, or gods, or spirits, or angels, or demons. Nor are there heavens, hells, paradises, underworlds and so on. There is no great enforcer to make us behave. However, there is pragmatism, reciprocity, and situational ethics… 


I don't have all of the answers. Neither do you. But I do have a lot of time thinking about this. I know what makes a community, keeps it together, and keeps it from turning into a cult. (authority and a control element make it go culty in a heartbeat). So I can write this to avoid those problems in other religions and groups, and create a general guiding philosophy and set of practices to create a lasting community without the damaging controlling nonsense that other systems do. 


Power is the corrupting influence. And any claim of perfect truth or absolute authority should be questioned.  


Some of the 52 religions and spiritual philosophies I have practiced in my search for truth have had good ideas, but mixed them into a milieu of dumb shit and heinous fuckery. 


In this philosophy, there is no higher power than human intellect. But conversely, the smarter you think you are, the more you ought to study, because you will quickly discover that you cannot breach some ceiling no matter how hard you try, but that a later person will probably do it with ease. Everyone should try to find the very limits of intelligence and ability, and then withdraw a bit from that and do their best within a healthy limit to avoid burnout. 


The highest calling of a human is to be remembered a long time after they have died. Make a major discovery, build something cool, save people from starvation or disease, invent a better way to do something. Be known for your charity or negotiating peace, or for advancing humanity, or curing cancer, or for going to another planet, or inventing a working hyperdrive.  Or, if you cannot, then make a work of art which lasts. Leave a puzzle for others to solve. Write a song that is sung for 100 years. Or be known for kindness. Be spoken of fondly by others when you're not there. Write a great story. Write your story.


And that is the achievement. Not heaven, not pie in the sky when you die. Not the glory on high. But the glory of the human spirit. The need to explore. The need to delve. the need to leave a lasting impression on others. 


 Ethics of Self-Rule


We should strive within ourselves and within our society to seek and do and espouse for all mankind that which is pleasurable and healthy for the human mind, and eschew that which is harmful or meaningless. 


All religions and philosophies of the past which the people had accepted as meritorious, espoused the idea of reciprocity. Both as a moral imperative and for the sake of pragmatism.  And we do thusly as well. You do for others that which you wish them to do for you. You treat others as you wish to be treated. And you match the hostility of your foe back unto them. This rule of thumb promotes healthy boundaries and good friendships, while protecting the self and community from enemies. It is the tit for tat of healthy relations. The maintenance of respect and honor, the equitable and reciprocal gifting of favor, and the doing of good business. We could discuss it in greater detail, but all things governed by this general principle is adequate for the ethical compass. The rest is merely the map. And the map will be different in different places in different cultures. But the compass remains the same wherever you go. To seek the pleasure, eschew the suffering,  and engage in reciprocity. To keep this compass succinct allows its application to be broad and all-encompassing. And it being as the sole law, allows the greatest freedom for the self to rule over itself. And to balance the need of the self with the need of others is the great difficulty. But it is not insurmountable. For it is a matter of pragmatism that the one does not neglect the needs of the many which surround them, lest in the weakness of injury or old age, they are left to themselves, alone and uncared for. 


Author's note: The purpose of the group is to be a surrogate tribe and identity for those who have no tribe and who have lost their faith in god. Many of them are likely to be disabled, and they should be able to find a reason to live. Those who are chronically unemployed should be trained in the community support roles since they would otherwise be vulnerable to discrimination and feel purposeless.



Rituals for All


The ritual aspect of religions serves a singular purpose when performed as a group, and another purpose for the individual. And yet a third purpose for the possessor of a ceremonial role such as a priest. 


For the group, it promotes a psychological framework of togetherness and a community identity. 


For the individual, it is a comfort in difficulty, or a setting of clear intention, or a celebration of a life event or milestone. 


And for the bearer of a ceremonial role, it is the affirmation of their values and resolve. 


These meanings are baked into the human psyche, and should not be discarded simply because they were previously practiced by religions surrounding some goatherd's delusions. Rituals done knowing their true purpose are no less meaningful. And the culture and attitudes of a given community should dictate their form. But we can explore some ideas here, as a recommendation. Take them or leave them or change them, as you so wish. 


These are psychological tools, rooted in my own studies, and are not a law for all. 


  1. If one wishes to be different than they have lived in the past, and to make a clean break with it, they need to experience a symbolic death and rebirth, and change their name, and probably, to experience this in an altered state of consciousness that includes ego death, such as with trance or psychedelics or drinking a lot of booze and passing out and waking up in a completely different context. Or with reality altering through social references, such as when they wake up, everyone calls them their new name and treats them as a different person and pretends their old self has died. This is a way to sever away the old way of being or addictions or to turn away from a life of crime, and change for the better, or take on a new social role. 

  2. If one wishes to overcome a fear, they should do a ritual that includes a challenge in similitude to that fear, and provides a visible reward for their bravery, so that when they must confront that fear in its dangerous form, they are bolstered by the symbol of their past bravery.

  3. Births, Adoptions, Weddings, divorces, and deaths are going to have already a broad pre-existing cultural understanding wherever you live, but, aesthetic changes are totally on the table in most places. 

  4. Coming of Age usually has some kind of ceremony in most cultures, where someone becomes an adult and is allowed to get married. Typically, you would have a childhood name and then receive a different personal name upon becoming an adult. And becoming an adult had to do with proving self sufficiency and didn't have a particular age attached to it so long as you were old enough to be married. You could take longer and get your adulthood later if you needed more time. It wasn't this strict, "oh you're 18, get out". Some people take longer to figure it out, and that's fine. 

  5. Holidays pertaining to the local community or encouraging certain virtues, or having to do with important times of year, like harvest festivals, gratitude festivals, graduations from schooling, or other such things can be set up on a community by community basis. 


Now, as it pertains to constructing rituals on a community by community basis, we see trance states and altered states of consciousness as essential for human health and wellness, and inherently requisite to practice. Thus, plants or fungi or brews or incense containing DMT, the Harmala alkaloids, Psilocybin,  LSA, LSD, scopolamine, or the cannabinoids are essential for transformative rituals. Though except in the case of DMT and the Harmala alkaloids, they should be used singularly. And a trip sitter must be present who knows how to guide the experience and guide the psychological changes and growth through ritual use, and who knows the risks and is qualified to mitigate those risks. (This paragraph is a legal requirement so that we can use them.)


The Aesthetics of a given group will determine the flavor of practice. Whether your group wants to style itself as an adventurer's guild in a fantasy setting, or a shadowy secret society, or cyberpunk, or space cowboys, or software pirates, or steampunk, or a coven of witches, or a scifi luxury gay space commune, or a secret ninja village, or a clowder of catgirls, or a nomadic tribe of post apocalyptic mutant biker zombies, or undead goths, or drones, or the demon king's army, or whatever. It will impact what your symbolism is specifically, and affect the vibe of the community, and determine what if any plant helpers you use, and the specific flavor of your rituals and practices. But a bit of whimsy and theatrics is absolutely recommended. Each community should decide for itself what it wants to do in regards to aesthetics. The aesthetics should vibe with the rest of the community. The community should have its own manner of dress for community events. LARP and cosplay to your heart's content. Creativity is a virtue for us. And do your rituals in consistency with your aesthetic. 


Unity in the Community


Each community should be independent of every other community and handle its own affairs and particulars. This book is only a general guideline and each group must handle its own aesthetic, rituals, meeting place, norms, identifying markers (to show who is initiated or not) and traditions.


As all individuals are different, so should all communities be. 


Here's a list of everything that is required to form a long term community:


  1. a cohesive group identity

  2. a shared philosophy

  3. a shared set of norms or rules

  4. terminology and phrases unique to the group (even professions do this)

  5. a shared appearance which is different from outsiders, for example, parts of your ceremonial attire may bleed into your daily attire.

  6. symbolic jewelry

  7. some variety of initiation as a starting point for shared experiences

  8. frequent regular meet-ups

  9. group singing, dancing, or chanting 

  10. eating together

  11. sharing of burdens
    (ie life difficulties, being open with each other, emotional support, helping out a poor member, shared activities, supporting a grieving person, etc)

  12. loyalty to the group and having each other's backs

  13. recognition that people don't leave where they were without being in difficulty of some kind, and treating converts very gently without prying into the past

  14. forgiveness of wrongs and not holding grudges against those who are working on changing

  15. reciprocity.

  16. mutual aid

  17. shared experiences and values

Our First Hymn of Reason!

Destroyer of Delusions (my friend Khalid) made us a hymn of reason in a slow phonk style! Lyrics: There's a better way. Take my hand, I...